Changelog 2026-03-07 (Phase 3: Depth + Layering Pass for Cards/Panels)
Article content
Changed
- Added shared panel depth tokens (
--shadow-soft,--shadow-lifted,--panel-bg,--panel-border-strong,--panel-highlight) for reusable layering. - Upgraded base
.cardsurface to use tokenized panel background, stronger border hierarchy, and soft highlight/shadow stacking. - Refined hero panel depth with a gentle top sheen + lifted shadow stack to better anchor page hierarchy.
- Applied the same depth treatment to key panel surfaces (projects health, integration cards, capability cards, automation demos, reliability rows, state nodes, and supporting list/panel blocks).
- Captured visual artifacts for this pass:
/artifacts/phase3/before-depth-layering-pass-home.jpg/artifacts/phase3/after-depth-layering-pass-home.jpg/artifacts/phase3/before-depth-layering-pass-projects.jpg/artifacts/phase3/after-depth-layering-pass-projects.jpg
Why
- Creates clearer visual hierarchy between shell/background and information panels.
- Makes dense multi-card sections easier to scan at a glance.
- Establishes reusable depth tokens for the next Phase 3 motion/layout passes.